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Bug
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Resolution: Works As Intended
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None
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Minecraft 1.8.2-pre1
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None
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Unconfirmed
Usually you would have a small system that clears people who just died on a combat game. But for some reason, using the execute command on a dead person doesn't work while setting scoreboards, tp'ing and clearing do work.
What I expected to happen:
/execute on dead people would work normally like it does for /clear and /tp
What actually happened:
/execute'ing on a dead person results in the following error:
"The entity UUID provided is in an invalid format"
How to reproduce:
/scoreboard objectives add hasDied deathCount
create a redstone clock which powers commandblocks with the following commands.
/clear @a[score_hasDied_min=1] /execute @a[score_hasDied_min=1] ~ ~ ~ say I died /scoreboard players set @a[score_hasDied_min=1] hasDied 0