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Bug
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Resolution: Incomplete
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None
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Minecraft 1.8.1
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None
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Using The new launcher (So Custom Java version)
Windows 8.1
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Community Consensus
I made a map that uses a lot of commandblocks and fillclocks. The map is now in Beta and there are several Beta testers that are testing this map. One problem I found, was that the map really laggy is on servers. I suggested them to use more ram, but even 3gb of ram and 2-3 players online would have a lot of lagg. Recently Qmagnet(https://www.youtube.com/user/theqmagnet) said in his Diversity DevCom(https://www.youtube.com/watch?v=FpkCp8gbAt4) (Arround 09:09) that running testfor commands with a fillclock will cause a lot of lagg on multiplayer servers. And I don't think that's intended. I think it has to do with the /testfor command being slow, and that it can't finish before having to run again. So I think this is the thing that causes lagg on my map. I really need this getting fixed, cause my map is almost inpossible to play now(with all the lagg)(on multiplayer)(while it is a multiplayer map D: ).
Steps to reproduce:
On multiplayer:
1. Make a fill clock:
Commands:
Top: fill ~ ~-1 ~ ~ ~-1 ~10 redstone_block,
1 air block in between,
Bottom: fill ~ ~1 ~ ~ ~1 ~10 clay
Now place a redstone block in the middle and the clock will start running. To stop the thing, power the top command block.
2. Add a lot of /testfor commands to it.
Thanks for your time,
-JustRamon
PS: This map was made (and is being made) on a Realm. On the Realm we didn't have any lagg. I don't know if this is because that server has a lot of ram, or that those servers are magical
PS2: If you look at the screenshots you can see the commands, and the screenshots of the commandblocks. Almost all the commandblocks at the fillclock have testfor commands in them.