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  1. Minecraft: Java Edition
  2. MC-77395

intel HD 4600 open gl error

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.1
    • None
    • OS: Windows 8 (ver 6.2, arch amd64)
      Java: 1.8.0_25 (by Oracle Corporation)
      Launcher: Minecraft Launcher 1.6.11 (bootstrap 100)
      Minecraft: 1.8.1 (updated Mon Nov 24 14:13:31 GMT 2014)
    • Unconfirmed

      can't launch minecraft.
      crashes with msg:
      ---- Minecraft Crash Report ----
      // On the bright side, I bought you a teddy bear!

      Time: 08-02-2015 22:15
      Description: Unexpected error

      java.lang.RuntimeException: No OpenGL context found in the current thread.
      at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124)
      at org.lwjgl.opengl.GL11.glGetError(GL11.java:1299)
      at bss.b(SourceFile:825)
      at bss.at(SourceFile:885)
      at bss.a(SourceFile:317)
      at net.minecraft.client.main.Main.main(SourceFile:124)

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------

      – System Details –
      Details:
      Minecraft Version: 1.8.1
      Operating System: Windows 8 (amd64) version 6.2
      Java Version: 1.8.0_25, Oracle Corporation
      Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
      Memory: 53251976 bytes (50 MB) / 213803008 bytes (203 MB) up to 1060372480 bytes (1011 MB)
      JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
      IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
      Launched Version: 1.8.1
      LWJGL: 2.9.1
      OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
      GL Caps: Using GL 1.3 multitexturing.
      Using GL 1.3 texture combiners.
      Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
      Shaders are available because OpenGL 2.1 is supported.
      VBOs are available because OpenGL 1.5 is supported.

      Using VBOs: No
      Is Modded: Probably not. Jar signature remains and client brand is untouched.
      Type: Client (map_client.txt)
      Resource Packs: []
      Current Language: English (US)
      Profiler Position: N/A (disabled)

            Unassigned Unassigned
            pmsilva pedro silva
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              Created:
              Updated:
              Resolved: