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  1. Minecraft: Java Edition
  2. MC-78204

gamemode overlapping into nether and end when in radius of overworld spawn

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • Minecraft 1.8.3
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    • Unconfirmed

      Just want to thank you first for taking the time to view this report.

      We have set up a clock to protect the server spawn, by changing the gamemode of the user to adventure when in the radius.

      radius = 451 blocks respectively.

      ISSUE: This switch is overlapping into our nether world and endworld, to which we do not want to protect. I have not found undocumented "Target Selector Variables" that would exclude those worlds from the switch.

      My question or report is: Is it supposed to overlap like this, and is or will there ever be a way to exclude those worlds when we use a radius on command.

      NOTE:I understand this may be intended, and only hope we can even get a simple solution here, as i have not found one anywhere else

      /gamemode 2 @a[x=226,y=70,z=218,r=451,m=0,team=!Builder]

      /gamemode 0 @a[x=226,y=70,z=218,rm=452,m=2,team=!Builder]

            Unassigned Unassigned
            NewsByShawn Shawn Carter
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