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Bug
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Resolution: Works As Intended
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None
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Minecraft 16w07a, Minecraft 1.9 Pre-Release 1
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None
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Unconfirmed
A mobs health can no longer be above 1024. Running this command -
/summon Skeleton ~ ~1 ~ {Attributes:[
{Name:generic.maxHealth,Base:25000}],Health:25000f}
will result in a skeleton with a 25000 "maxHealth" attribute, but only 1024 "Health". Trying to force an /entitydata @e[type=Skeleton]
{Health:25000f}also doesn't work.
This makes creating boss fights in maps a lot more difficult (especially bigger ones) as a boss with only 1024 health goes down in around 30-40 seconds flat with only a good enchanted diamond sword. In 1.8 there was no such cap to worry about as a map maker.