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  1. Minecraft: Java Edition
  2. MC-97197

Mob Health Is Now Capped At 1024

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    • Icon: Bug Bug
    • Resolution: Works As Intended
    • None
    • Minecraft 16w07a, Minecraft 1.9 Pre-Release 1
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    • Unconfirmed

      A mobs health can no longer be above 1024. Running this command -

      /summon Skeleton ~ ~1 ~ {Attributes:[

      {Name:generic.maxHealth,Base:25000}

      ],Health:25000f}

      will result in a skeleton with a 25000 "maxHealth" attribute, but only 1024 "Health". Trying to force an /entitydata @e[type=Skeleton]

      {Health:25000f}

      also doesn't work.

      This makes creating boss fights in maps a lot more difficult (especially bigger ones) as a boss with only 1024 health goes down in around 30-40 seconds flat with only a good enchanted diamond sword. In 1.8 there was no such cap to worry about as a map maker.

            Unassigned Unassigned
            Mithey Mithey
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              Created:
              Updated:
              Resolved: