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Bug
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Resolution: Duplicate
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None
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Minecraft 1.9
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Windows 10, Lastest Java Version
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Unconfirmed
When ever I load a 1.9 world up it immediately crashes. Issue was fix by using Mark Barrow's Strategy: "Instead of using the minecraft icon on my desktop, i go to my files. Windows (c: ). Click program files (x86). Click minecraft folder. click game. drag the java launcher out. Click that. MINECRAFT WORKS!" Thank You so much Mark Barrow!
What I expected to happen was...:
The world to load in.
What actually happened was...:
Upon starting up the world the game will crash.
Steps to Reproduce:
1. Start or create a new world in version 1.9
2. Wait 1-5 seconds
3. As a result the game will crash
Game Output I got after crash:
Completely ignored arguments: [--nativeLauncherVersion, 301]
[16:44:43] [Client thread/INFO]: Setting user: ThatGuyBen14
[16:44:43] [Client thread/INFO]: (Session ID is token:6e451cc0100c470eb15d8437aa7a607d:0a4560845d2d4175b31c15a2bba11b49)
[16:44:44] [Client thread/INFO]: LWJGL Version: 2.9.4
[16:44:44] [Client thread/INFO]: Reloading ResourceManager: Default
[16:44:45] [Sound Library Loader/INFO]: Starting up SoundSystem...
[16:44:45] [Thread-5/INFO]: Initializing LWJGL OpenAL
[16:44:45] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[16:44:45] [Thread-5/INFO]: OpenAL initialized.
[16:44:45] [Sound Library Loader/INFO]: Sound engine started
[16:44:46] [Client thread/INFO]: Created: 1024x512 textures-atlas
[16:44:53] [Server thread/INFO]: Starting integrated minecraft server version 1.9
[16:44:53] [Server thread/INFO]: Generating keypair
[16:44:54] [Server thread/INFO]: Preparing start region for level 0
[16:44:55] [Server thread/INFO]: Preparing spawn area: 8%
[16:44:56] [Server thread/INFO]: Preparing spawn area: 16%
[16:44:57] [Server thread/INFO]: Preparing spawn area: 26%
[16:44:58] [Server thread/INFO]: Preparing spawn area: 35%
[16:44:59] [Server thread/INFO]: Preparing spawn area: 45%
[16:45:00] [Server thread/INFO]: Preparing spawn area: 57%
[16:45:01] [Server thread/INFO]: Preparing spawn area: 67%
[16:45:02] [Server thread/INFO]: Preparing spawn area: 79%
[16:45:03] [Server thread/INFO]: Preparing spawn area: 90%
[16:45:04] [Server thread/INFO]: Changing view distance to 12, from 10
[16:45:04] [Server thread/INFO]: ThatGuyBen14[local:E:b45eb04f] logged in with entity id 250 at (160.5, 76.0, 287.5)
[16:45:04] [Server thread/INFO]: ThatGuyBen14 joined the game
[16:45:09] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5032ms behind, skipping 100 tick(s)
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- A fatal error has been detected by the Java Runtime Environment:
# - EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffcb7f96b37, pid=12532, tid=3544
# - JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
- Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
- Problematic frame:
- C [ig8icd64.dll+0x16b37]
# - Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
# - An error report file with more information is saved as:
- C:\Users\Ben\AppData\Roaming\.minecraft\hs_err_pid12532.log
# - If you would like to submit a bug report, please visit:
- http://bugreport.sun.com/bugreport/crash.jsp
- The crash happened outside the Java Virtual Machine in native code.
- See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
- duplicates
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MC-32606 JVM Crash in ig#icd64.dll (Broken Intel graphics card driver)
- Resolved
Yeah, I noticed that too. Funny thing is, the crash log is the same! There is currently no solution to this bug even if it looks like there is. Can't believe Mojang broke Minecraft just before release! Seems crazy!