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Bug
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Resolution: Invalid
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None
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1.16.40 Hotfix
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None
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Unconfirmed
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Multiple
Look, I know there's been multiple tickets on this since the Nether update, and I know you guys say that there's no issue and that everything is working as intended, but if that's the case, then the either a) make the mob spawnrate a variable the player can set, b) fix the lights so they cover more than '7' spaces, or c) fix what you "Fixed". I have friends who refuse to play with me because of an issue on Realms that I've already logged a ticket for or because of the mobs spawning.
We post Lights EVERYWHERE, and mobs still spawn. In the picture included, there were FIVE zombies in there that were sadly killed before the picture could be taken. I will update if I get a screenshot. They could not have come from another location as the room was completely closed off. This is not the first situation of mobs spawning where they should not.
This was not a problem until the Nether Update when you guys 'fixed' the despawning (and while I'm happy to not hear hidden zombies that didn't despawn anymore), this new spawning is ridiculous and I CANNOT believe that this is 'working as intended' when it literally makes the game unenjoyable. You can't even go outside at night without THREE creepers spawning at once, or FIVE Zombies spawning right in front of you. Every night is like a zombie siege, even if you're not at a village.
PLEASE, PLEASE, PLEASE either fix this issue or provide a solution in a future update that fixes the spawn rate. (Also, what was up with the SIX endermen in the SAME area of the nether????)