-
Bug
-
Resolution: Works As Intended
-
None
-
1.16.200
-
None
-
Community Consensus
-
Windows
In a texture pack if you define a texture set for a block and that texture set contains a normal and MER file as documented in the RTX guide from NVIDA, the texture set works properly.
If you define a variation set for a block in the terrain_textures.json as below
{ { "num_mip_levels" : 0, "padding" : 0, "resource_pack_name" : "vanilla", "texture_data" : { "dirt" : { "textures" : { "variations" : [ {"path" : "textures/blocks/dirt/0"}, {"path" : "textures/blocks/dirt/1"}, {"path" : "textures/blocks/dirt/2"}, {"path" : "textures/blocks/dirt/3"}, {"path" : "textures/blocks/dirt/4"}, {"path" : "textures/blocks/dirt/5"}, {"path" : "textures/blocks/dirt/6"} ] } } }, "texture_name" : "atlas.terrain" }
If the numbered files are texture sets, no MER or normal layer will be loaded, however the color layer is properly loaded.
I would expect that if the color layer is loaded, then the MER and Normal layer would be loaded.
I cannot find any documentation that states differently, i am happy to be proven wrong...