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Bug
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Resolution: Works As Intended
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None
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1.16.200
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None
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Community Consensus
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Windows
In a texture pack if you define a texture set for a block and that texture set contains a normal and MER file as documented in the RTX guide from NVIDA, the texture set works properly.
If you define a variation set for a block in the terrain_textures.json as below
{
{
"num_mip_levels" : 0,
"padding" : 0,
"resource_pack_name" : "vanilla",
"texture_data" : {
"dirt" : {
"textures" : { "variations" : [
{"path" : "textures/blocks/dirt/0"},
{"path" : "textures/blocks/dirt/1"},
{"path" : "textures/blocks/dirt/2"},
{"path" : "textures/blocks/dirt/3"},
{"path" : "textures/blocks/dirt/4"},
{"path" : "textures/blocks/dirt/5"},
{"path" : "textures/blocks/dirt/6"} ] }
}
},
"texture_name" : "atlas.terrain"
}
If the numbered files are texture sets, no MER or normal layer will be loaded, however the color layer is properly loaded.
I would expect that if the color layer is loaded, then the MER and Normal layer would be loaded.
I cannot find any documentation that states differently, i am happy to be proven wrong...