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Bug
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Resolution: Invalid
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None
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1.16.201 Hotfix
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None
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Unconfirmed
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Windows
Descriptions:
I entered a world where shaders ESBE and Tint have successfully operated. But in the version 1.16.201 Hotfix, I find that either the shader can't operate in the world (the world looks the same way without shader) (example: shader ESBE), or the shader has some glitch with the sky of the world turn to completely white (example: shader Tint). Note that there's no wrong with the shaders, for I have used them before, but recently something is wrong.
Hope the screenshots may help.
Expectation(s):
These shaders can correctly operate with no glitch.
Ways to reproduce:
- Create any world in Bedrock Edition (Windows 10) under version 1.16.201.
- Attach any shader to it.
- Open the world with and without the shader to see what happen.