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Bug
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Resolution: Incomplete
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None
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1.16.201 Hotfix
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None
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Unconfirmed
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Multiple
In a multiplayer world, if the host breeds his wolf with a guest's wolf, the newborn puppy will almost always be owned by the host (Same with cats). This happens both in LAN games or over Xbox Live.
Expected result: 50% chance for the puppy to be owned by the host, same for guest.
What actually happens: Nearly 100% of the times it is owned by the host.
Steps to reproduce:
- Host a world and get someone else to join or vice versa.
- Host and guest must tame a cat (or wolf) and breed.
- Check the puppy, it will be most likely owned by the host.
This doesn't seem to happen if done between 2 clients.