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  1. Minecraft (Bedrock codebase)
  2. MCPE-120037

Framed maps have a rendering error with Ray Tracing

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.18.20.21 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.16.220.52 Beta, 1.16.220.51 Beta, 1.16.220.50 Beta, 1.16.210, 1.17.0, 1.18.2 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.21.51 Hotfix
    • None
    • Confirmed
    • Windows
    • 509380

      When placing a map into an item frame the map is now affected by lighting properly but occasionally has a rendering error depending on how other maps are placed around it.

      Steps to Reproduce:

      1. Open any world with Ray Tracing on and in version 1.16.210+
      2. Place multiple maps on a wall using item frames (preferably in a low-light environment as it is more noticeable)

      Observed Results:

      The framed maps constantly flickers depending on the player's viewing angle

      Expected Results:

      The map should remain as a stable image and not flicker.

       

      You can download the PBR resource pack I used to take these screenshots and demonstrate the issue here:
      https://www.mediafire.com/file/r4iatv86doxtxfo/Defined_PBR_v1.0.4.mcpack/file

            thelitningbolt MADLAD3718
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              Created:
              Updated:
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