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  1. Minecraft (Bedrock codebase)
  2. MCPE-120323

render dragon engine not rendering textures with blending in the first person

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.16.220.50 Beta, 1.16.201 Hotfix, 1.16.210
    • None
    • Confirmed
    • Multiple

      Textures don't blend at all if used in first person (Seems to only happen with render dragon based devices like Minecraft for windows 10 edition). It worked fine with the old rendering engine, however. Lots of other materials also do not function properly in 1st person, such as ones that UV animate. Currently, even with the entity_alphablend material it seems to render as completely invisible if the opacity is too low (will show as completely opaque if the opacity is higher, but still not 100%), but the same texture renders fine on my android device. I tried this on RTX as well, not too different results but on RTX it seems to render them as completely black.

      Below I attached screenshots of what using the blending materials look like for each type of device. This bug ruins quite a bit of new capabilities found in recent updates especially now that 1st person animations and geometry are more data-driven.

        1. android_first_person.png
          android_first_person.png
          329 kB
        2. android_third_person.png
          android_third_person.png
          369 kB
        3. image-2021-03-21-10-34-31-547.png
          image-2021-03-21-10-34-31-547.png
          303 kB
        4. TestRP.mcpack
          60 kB
        5. win10_first_person_RTX_OFF.png
          win10_first_person_RTX_OFF.png
          238 kB
        6. win10_first_person_RTX_on.png
          win10_first_person_RTX_on.png
          2.70 MB
        7. win10_third_person_RTX_OFF.png
          win10_third_person_RTX_OFF.png
          282 kB
        8. WIN10_third_person_rtx_on.png
          WIN10_third_person_rtx_on.png
          2.26 MB

            ambient ambient
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              Created:
              Updated:
              Resolved:
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