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  1. Minecraft (Bedrock codebase)
  2. MCPE-120644

Unhandled request for hard-coded variables when using MoLang query.position

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.16.210
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    • Unconfirmed
    • Android

      For some reason, the world chunks would load slowly and I think the culprit behind this is the multiple and continuous "unhandled variables". This started when I added `q.position` into my `animation_controller` to query for the entity's position.

      Please check the content log attached as a file into this report.

      I believe this has something to do with `query.position` since the unhandled variables are named as follows:

      • variable.originx
      • variable.originz
      • variable.worldx
      • variable.worldz

      These variables could be hardcoded and may be used by `query.position` as to calculate the world's X and Z origin. Not sure, but I believe that's how it is.. I think.

      Hope to get this fixed soon.

            r4isen r4isen1920
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              Created:
              Updated:
              Resolved: