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Bug
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Resolution: Incomplete
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None
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1.16.210
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None
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Unconfirmed
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Android
For some reason, the world chunks would load slowly and I think the culprit behind this is the multiple and continuous "unhandled variables". This started when I added `q.position` into my `animation_controller` to query for the entity's position.
Please check the content log attached as a file into this report.
I believe this has something to do with `query.position` since the unhandled variables are named as follows:
- variable.originx
- variable.originz
- variable.worldx
- variable.worldz
These variables could be hardcoded and may be used by `query.position` as to calculate the world's X and Z origin. Not sure, but I believe that's how it is.. I think.
Hope to get this fixed soon.