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Bug
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Resolution: Unresolved
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None
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1.19.40.22 Preview, 1.18.20.21 Beta, 1.17.30.21 Beta, 1.17.20.20 Beta, 1.17.10.23 Beta, 1.17.10.21 Beta, 1.17.10.20 Beta, 1.17.0.58 Beta, 1.17.0.56 Beta, 1.17.0.54 Beta, 1.17.0.52 Beta, 1.17.0.50 Beta, 1.16.230.56 Beta, 1.16.230.54 Beta, 1.16.230.52 Beta, 1.16.230.50 Beta, 1.17.0, 1.18.2 Hotfix, 1.19.30, 1.21.1 Hotfix, 1.21.51 Hotfix
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Confirmed
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Windows
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515656
Toggling Ray Tracing takes a much longer time to complete in beta 1.16.230.50 compared to the previous versions, as demonstrated by the attached videos (one taken in 1.16.230.50, and one taken in 1.16.210).
Steps to Reproduce:
- Open any world with Ray Tracing on
- Toggle Ray Tracing on and off using the semicolon key ;
Observed Results:
It takes a much longer time for Ray Tracing to be toggled on and off compared to previous versions of the game
Expected Results:
Toggling Ray Tracing is expected to function at the same or a better speed, as the extended time it takes is both a new issue and breaks immersion and flow
Running on a Ryzen 5 2600, RTX 2060, and 16 gigs of RAM. Geforce Game Ready Driver Version 465.89
Here is the PBR resource pack I used to create this report.
https://www.mediafire.com/file/v7zf76p34y95m9o/Defined_PBR_v1.0.8.mcpack/file