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Bug
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Resolution: Incomplete
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None
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1.17.2 Hotfix
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None
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Unconfirmed
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Android
Steps to reproduce:
- create a flat world with cheats.
- OPTIONAL: render_chunks to min, disable mob spawing, always Day, no weather cycle. no multiplayer.
- run /give @p command_block
- run /tp @p 10000 5 10000
- build a platform around you(example 9x9, using red carpet or any block)
- place a command_block near 10000 5 10000(2 or 3 blocks distance).
- open command_block and WRITE >> /tp @p[r=10] -10000 5 -10000
- set delay = 100 (run at first Tick must be DISABLED).
- place a lever next to the command_block.
- Set lever to ACTIVE ( you can use a RedstoneLamp to check it).
- wait for the command_block delay.
- Now you're in COORDS -10000 4 -10000
- build a platform around you(example 9x9, using blue carpet, or any block)
- place a command_block near -10000 5 -10000(2 or 3 bloks distance)
- open command_block and WRITE >> /tp @p[r=10] 10000 5 10000
- set delay = 100 (run at first Tick must be DISABLED).
- place a lever next to the command_block.
CHECKUP:
- ACTIVE/DEACTIVE the lever to check if both command block are working.
- Or use a WOOD/STONE button.
RUN:
- now you're in one of the platforms,let say RedCarpet.
- Deactive the lever.
- Set command_block to REPEAT.
- Activate the lever.
- now you're in the BlueCarpet platform.
- Deactive the lever.
- Set command_block to REPEAT.
- Activate the lever.
note:
since both command_blocks are in REPEAT mode you are teleported from RedCarpet to BlueCarpet and vice-versa.
Observed results 1:
look down, you will be able to see only 1 platform, not both.
Now, Deactive the lever in the platform where you are. Wait for about 2-3 seconds(or 10, it doesn't matter).
Activate the lever.
Observed result 2:
The Player is teleported instantly, with No Delay.
It is as if the delay were zero.