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  1. Minecraft (Bedrock codebase)
  2. MCPE-141075

Adjusting mob targeting in json causes some mobs to not pathfind

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.17.11 Hotfix
    • None
    • Unconfirmed
    • Windows

      I have created a behaviour pack that lets the zombie aggro at a range of 15 blocks, the husk at 25 blocks, and the drowned at 35 blocks. While testing out the behaviors, I noticed that only a few of the mobs are actually targeting the vaild entity, rather than all of them. The code I am using for the husk is: 
      "minecraft:behavior.nearest_attackable_target": {"priority": 2, "must_see": false, "reselect_targets": true, "within_radius": 25, "persist_time": 45, "entity_types": [{"filters": {"any_of": [

      { "test": "has_tag", "subject": "other", "operator": "equals", "value": "villain" }

      ]},"max_dist": 25}]},

      And is the same for both the drowned and the zombie, albeit with different numbers (to get different ranges). The other thing I have done to their movement is disable random.stroll to make them only move when they find a valid target.
      The amount of husk/drowned that target the vaild mob is completely random- sometimes one undead targets, other times 6 or 7 do.
      The video attached to this report showcases the mob's behaviour issues, and I can post more information if needed.

            Herobrine64 Herobrine64
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