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Bug
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Resolution: Duplicate
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None
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1.17.11 Hotfix
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None
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Unconfirmed
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Windows
The angle of items held in-hand in VR appears incorrect. They look as though they should be held in the left hand rather than the right. E.g. for pickaxe the pick, held in the right hand, also points to the right. This results in the use-item animation causing the side of the pickaxe to strike toward the centre of the screen, rather than the head of the pick.
This seems to be a simple mesh angle position error. Would it be possible to fix this? While not game-breaking, it does ruin the immersion.
- duplicates
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MCPE-129366 VR item mesh angles wrong
- Reopened