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  1. Minecraft (Bedrock codebase)
  2. MCPE-151271

Drowned with Trident throws a Trident at it's feet when losing it's Target.

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.18.2 Hotfix
    • None
    • Unconfirmed
    • Windows

      When a Drowned with a Trident loses it's target, instead of lowering it's arms and de-aggroing, it will throw a trident at it's feet first before doing so, which was a behaviour they did not have prior to 1.18

       

      Video proof of this can be seen here: https://mega.nz/file/EJYEkJQI#jK967RpR_V5jfZq7lGKcKf7nkYSgpkMSc2grwB7wbWc 

       

      Steps to Reproduce:

      1. Have a Drowned with a Trident aggro you, another player, a villager, or a Wandering Trader and have it's target move away from the drowned but not far enough way to where it de-aggros immediately.
      2. Apply the invisibility effect to the Drowned with Trident's Target via command, potion, or other means depending on who the target is.

      Observed Results:

      The Drowned with the trident will throw one at it's feet a split second before lowering it's arms, doing a melee animation, and de-aggroing once it catches up to where the Target (now invisible or invalid via out of range) last was.

      Expected Results:

      The drowned with the Trident should immediately de-aggro upon it's target becoming invisible or invalid (like it did in 1.17 and back) and not throw a Trident at it's feet beforehand.

            lizking10152011 Timothy Chaplick
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              Created:
              Updated:
              Resolved: