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Bug
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Resolution: Cannot Reproduce
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None
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1.18.11 Hotfix, 1.18.10
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None
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Unconfirmed
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Multiple
I believe this has been a bug since ages. But I haven't noticed it fixed nor might've been reported. As this is a bug that mainly affects content creators by the likes of me, I doubt it has become noticeable for just normal players:
In any case, when you place an `.mcstructure` file under the `BP/structures/...` it should be able to load it fine using structure blocks or the `/structure` command in-game. However, sometimes, I usually have to organize these structure should I find it necessary. So I put these `.mcstructure` files under sub-directories within the `BP/structures/` folder. And from what I've noticed, `.mcstructure` files don't get parsed in-game when placed in a sub-directory.
Path example:
Behavior Pack
- \manifest.json
- \pack_icon.png
- \structures (folder)
- \...\dog.mcstructure
- \...\cat.mcstructure
- \...\other\ (folder)
- \...\other\steve.mcstructure
- \...\other\alex.mcstructure
You might notice four sample structures in this path: `dog`, `cat`, `steve`, and `alex` assuming with the default namespace `mystructure`. In this case, you would expect that all four of them would load in-game. But only two of them will actually just get parsed, the latter being missing or ignored: Both the `dog` and `cat` structures are loaded but not `steve` and `alex` which are in a sub-directory `other`.
When both `steve` and `alex` structures gets added or parsed into the world once, I'll bet it's most likely saved or cached on the world-side and not loaded what's from the behavior packs. And this is a bit inconvenient, saying this as a content creator myself. At least, we should be able to load and differentiate what's a world-side structure and a behavior pack-side structure.