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  1. Minecraft (Bedrock codebase)
  2. MCPE-153254

Goat Horn has a very short sound range with other players

    • Icon: Bug Bug
    • Resolution: Fixed
    • 1.20.40.22 Preview, 1.20.40
    • 1.19.80.23 Preview, (22)
      1.19.20.22 Preview, 1.19.10.24 Preview, 1.19.10.23 Preview, 1.19.10.22 Preview, 1.19.0.35 Preview, 1.19.0.34 Beta, 1.19.10.20 Preview, 1.19.0.21 Preview, 1.19.0.20 Beta, 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.12 Hotfix, 1.18.31, 1.19.1 Switch, 1.19.0, 1.19.2 Hotfix, 1.19.10, 1.19.11 Hotfix, 1.19.20, 1.19.21 Hotfix, 1.19.70, 1.19.73
    • Confirmed
    • Multiple
    • 1053906

      When you're with other players and hearing the goat horns, you are only able to hear it if you're very close to the player. That means you're barely hearing the goat horn if you're reasonably far from the sound source.

      How to Reproduce
      1. Get another player to join your world.
      2. Give yourself and the other player the goat horn.
      3. Play your horn on yourself.
      4. Play your horn on another player.
      5. Repeat the same steps from step 3 except you're walking a bit further from the sound source.

      Expected Result
      The goat horn sounds are audible enough if you're far away from the player.

      Heard Result
      The goat horn sounds are only audible enough if you're close to them.

          [MCPE-153254] Goat Horn has a very short sound range with other players

          I only just discovered the goat horns after not playing for a while and thought they were a great idea. Disappointed they don't work farther than a chunk for me and even more disappointed that it still hasn't been resolved. I really hope someone works on this

          soundenthusiast added a comment - I only just discovered the goat horns after not playing for a while and thought they were a great idea. Disappointed they don't work farther than a chunk for me and even more disappointed that it still hasn't been resolved. I really hope someone works on this

          The attached resource pack, Horn sound range patch.mcpack patches this issue by setting the horn audible range to 256 blocks and also giving it linear attenuation.

          Note: If you want to use this pack, please be aware that the sounds you can hear are also limited by Settings>Video>Render Distance. If your render distance is < 14 then the max range at which you can hear horns is render_distance * 16 + 44 blocks.

          The control of audible range and attenuation in Bedrock is strange:

          • volume in sounds.json sets a maximum distance in chunks from source at which a sound is heard.
          • max_distance in sounds\sound_definitions.json sets a maximum distance in blocks from source at which a sound is heard.
          • The game effectively uses the lower of the two settings.
          • If max_distance is not set then the sound will have exponential attenuation.
          • If max_distance is set then the sound will have linear attenuation. (See here.)
          • min_distance in sounds\sound_definitions.json sets a distance in blocks from source at which attenuation begins.

          [Mod] GoldenHelmet added a comment - The attached resource pack, Horn sound range patch.mcpack patches this issue by setting the horn audible range to 256 blocks and also giving it linear attenuation. Note : If you want to use this pack, please be aware that the sounds you can hear are also limited by Settings>Video>Render Distance. If your render distance is < 14 then the max range at which you can hear horns is render_distance * 16 + 44 blocks. The control of audible range and attenuation in Bedrock is strange: volume in sounds.json sets a maximum distance in chunks from source at which a sound is heard. max_distance in sounds\sound_definitions.json sets a maximum distance in blocks from source at which a sound is heard. The game effectively uses the lower of the two settings. If max_distance is not set then the sound will have exponential attenuation. If max_distance is set then the sound will have linear attenuation. (See here .) min_distance in sounds\sound_definitions.json sets a distance in blocks from source at which attenuation begins.

          JervieA20 added a comment -

          Still an issue in 1.19.70

          JervieA20 added a comment - Still an issue in 1.19.70

          This seems to be a broader issue than just the horns and ADO 739410

          [Mojang] CornerHard added a comment - This seems to be a broader issue than just the horns and ADO 739410

          Justen Douma added a comment -

          possibly related, the same happens with bells.

          Justen Douma added a comment - possibly related, the same happens with bells.

          Evan added a comment -

          This is extremely frustrating. I see Java players using the feature and having fun while I just look from a distance. It doesn't feel great to be forgotten just because we use bedrock edition. 

          Evan added a comment - This is extremely frustrating. I see Java players using the feature and having fun while I just look from a distance. It doesn't feel great to be forgotten just because we use bedrock edition. 

          An entire group of items dont function correctly, yet it has been left unfixed since they were added. STILL PRESENT IN 1.19.50

          Benjamin Marandola added a comment - An entire group of items dont function correctly, yet it has been left unfixed since they were added. STILL PRESENT IN 1.19.50

          My mistake. Thought the two were closely related enough to be one ticket.

          Etanarvazac Revorix added a comment - My mistake. Thought the two were closely related enough to be one ticket.

          [Mod] EVGENSYPERPRO added a comment - Etanarvazac this is MCPE-153196 .

          This also occurs when you play the horn and walk away. It doesn't take long for the horn to fade away.

          Etanarvazac Revorix added a comment - This also occurs when you play the horn and walk away. It doesn't take long for the horn to fade away.

            MCPE4theBeacon [Helper] lillybeacon
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              Created:
              Updated:
              Resolved:
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