-
Bug
-
Resolution: Incomplete
-
None
-
1.18.30
-
None
-
Unconfirmed
-
Windows
Basically, when I summon entities in areas that aren't fully loaded by a player yet (from a function) when a player loads that area in, there will be severe lag and frame drops, even on a single player world.
Steps to reproduce:
- Set up a line of 4 ticking areas (radius 4, circular)
- Run a function that summons an entity in all 4 areas while the player is in the first area
- Go through the rest of the ticking areas and you will start to experience extreme lag
- The first area shouldn't lag