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  1. Minecraft (Bedrock codebase)
  2. MCPE-154422

Severe Lag when using /summon in functions

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.18.30
    • None
    • Unconfirmed
    • Windows

      Basically, when I summon entities in areas that aren't fully loaded by a player yet (from a function) when a player loads that area in, there will be severe lag and frame drops, even on a single player world.

      Steps to reproduce:

      • Set up a line of 4 ticking areas (radius 4, circular)
      • Run a function that summons an entity in all 4 areas while the player is in the first area
      • Go through the rest of the ticking areas and you will start to experience extreme lag
      • The first area shouldn't lag

            BootheBoys Boothe
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              Created:
              Updated:
              Resolved: