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Bug
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Resolution: Incomplete
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None
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1.18.32
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None
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Unconfirmed
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Xbox
When the Warden kills it's target, it remains angry at them.
How to replicate:
-Spawn a Warden
-Set your respawn point right next to it
-Go into survival mode
-Provoke the Warden into targeting you, and let it kill you
-Respawn
Expected result:
-Upon respawning, the Warden should not be angry at the player, and shouldn't target the player until provoked again.
Observed result:
-Upon respawning, the Warden immediately roars at the player and targets them again, even if they haven't moved at all since respawning. This can be made to go in an infinite loop of the Warden killing the player, and then targeting and killing them again when they respawn.
NOTE: I'm not sure if this affects the betas, since I haven't installed them. If someone can test this on the betas, I'd greatly appreciate it.