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Bug
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Resolution: Incomplete
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None
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1.18.31
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None
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Unconfirmed
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Windows
when multiple particles are added to one entity, calling a particle can cause other particles to also be called
expected: calling a particle spawns only that particle
observed: calling a particle can spawn other particles
*tested on player.entity.json with 4 custom particles called by animation controllers
in this image the firefly particles are not being called (or at least not at this rate), only a leaf spawner particle is being called. If I turn off the leaf spawner, the fireflies return to a normal rate.