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  1. Minecraft (Bedrock codebase)
  2. MCPE-157552

4 Simulation Distance Lags and/or crashes game when leaving tickingarea.

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.19.20.20 Preview, 1.19.10.22 Preview
    • None
    • Plausible
    • Windows

      When setting the simulation distance to 4, the game can get tremendously laggy after leaving a tick area with a lot of commands.

      Steps to Reproduce:

      1. Create A World With Full Simulation Distance
      2. Create A Ticking Area With Preload
      3. Place commands that load structures into the ticking area. Any size works, but preferably 10x10x10

       

      Observed Results:

      Game lags and crashes

       

      Expected Results:

      Game should run normally, with no performance issues.

       

      World & Recource Pack:

      Recource Pack: https://drive.google.com/drive/folders/1I1VBjnAZgnPqllDpiNWG2oQQyA0J5Tb7?usp=sharing

      World:

      https://drive.google.com/drive/folders/1gtBfmrQRY-vxNgtAXwVXIHM_X6ow8W-c?usp=sharing

       

      Video:

      https://drive.google.com/file/d/1efraiAEwBQfSgKI0Ab9G9aKHpERqM9lp/view?usp=sharing

      In the video, I show myself running the world in 4 chunks, then 6.

       

      Notes:

      This only affects simulation distance 4. Nothing els. Render distance does not effect outcome. If needed I can send any additional files such as recource packs, and the world itself.

      If computer specs are needed, you can find them here

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