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  1. Minecraft (Bedrock codebase)
  2. MCPE-158581

Mobs are taking consistent, but incorrect fall damage

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.2 Hotfix, 1.19.10, 1.19.11 Hotfix, 1.19.20, 1.19.21 Hotfix, 1.19.22 Hotfix, 1.19.30, 1.19.31 Hotfix, 1.19.40, 1.19.41, 1.19.50, 1.20.62 Hotfix
    • None
    • Confirmed
    • Multiple
    • 862856

      Steps to reproduce

      1. Use fall damage test.mcworld
      2. Push mobs off of the different towers to the landing platform.

      Expected results

      Each mob type would take the same damage when it falls from the same height (e.g. unarmored skeleton falling 23 blocks would always take 20 damage regardless of whether it is pushed by a player or by water).

      Observed results

      A fall of 23 blocks will kill a creeper, skeleton, or zombie when pushed by water, but not when pushed by a player (creeper and skeleton survive with one hp, zombie with two).

      A fall of 22 blocks does less damage when pushed by water (creeper and skeleton survive with two hp, zombie with three), then when pushed by a player creeper and skeleton survive with one hp, zombie with two).

      Playing on a Kindle Fire HD 8 (10th gen).  Including a copy of the world.  GPS says it's version 1.19.2.02 June 21st release

        1. fall damage test.mcworld
          190 kB
        2. Screenshot_20220705-142054.png
          Screenshot_20220705-142054.png
          666 kB
        3. Screenshot_20220705-142224.png
          Screenshot_20220705-142224.png
          223 kB
        4. Screenshot_20220705-142247.png
          Screenshot_20220705-142247.png
          221 kB
        5. Screenshot_20220705-142321.png
          Screenshot_20220705-142321.png
          196 kB
        6. Screenshot_20220705-142359.png
          Screenshot_20220705-142359.png
          246 kB

            dsrodgers1971 David Rodgers
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              Created:
              Updated:
              CHK: