Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-160278

"query.is_avoiding_mobs" switch back to 0 when the entity takes damage.

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.19.11 Hotfix
    • None
    • Unconfirmed
    • Multiple

      • How to replicate: 

                - Make an animation that uses "query.is_avoiding_mobs". In the video attachment, I use the mentioned-query to enlarge the villager's eyes when the villager is avoiding the vindicator. [ FYI:  query.is_avoiding_mobs = 1, then the eyes will be enlarged ]

                - Attack that entity, then the "query.is_avoiding_mobs" will turn from 1 to 0. (After some testings, any type of damages - regard of from Players, other NPC, command, potions, etc will also have the same result)

      • Expected results:{}

                - The output of "query.is_avoiding_mobs" should not turn to 0 when the entity got damaged.

       

            Andinh Andinh (Inactive)
            Votes:
            1 Vote for this issue
            Watchers:
            0 Start watching this issue

              Created:
              Updated:
              Resolved: