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  1. Minecraft (Bedrock codebase)
  2. MCPE-162780

Changing the arm position also affects attachable animations

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.80.20 Preview, 1.19.70.26 Preview, 1.19.70.21 Preview, 1.19.70.20 Preview, 1.19.60.27 Preview, 1.19.60.26 Preview, 1.19.60.25 Preview, 1.19.60.24 Preview, 1.19.60.23 Preview, 1.19.60.22 Preview, 1.19.60.20 Preview, 1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.50.20 Preview, 1.19.40.24 Preview, 1.19.40.23 Preview, 1.19.30, 1.19.31 Hotfix, 1.19.40, 1.19.50.23 Preview, 1.19.50.25 Preview, 1.19.50.24 Preview, 1.19.41, 1.19.50, 1.19.51, 1.19.63
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    • Confirmed
    • Multiple
    • 913920

      Why this needs to be fixed:

      If fixing MCPE-47877, the first-person positioning of attachables would get messed up. Again, because this also happened once in 1.17.0 when capes are enabled (MCPE-126660), causing major problems with the positioning animation of attachable items.

      When changing the player's arm position in player_firstperson.animation.json, for some reason it also changes the positioning of attachable items, such as crossbows, tridents, bows, shields, and spyglasses.

      To reproduce:

      1. Join a world, and see that the positioning of tridents, bows, etc are fine.
      2. Download the resource pack attached, that should fix MCPE-47877.
      3. Enable it and once again join the world
      4. Look at these items again, and notice how their position changed.

      Expected results:

      Their position remains the same.

      Actual results:

      Their position is changed, with no actual reason.

      Code analysis

      this comment.

      There seems to be a 'rightitem' bone responsible for binding attachables in the animation.player.first_person.empty_hand (which controls the arm positioning in the player_firstperson.animation.json file). It is also a is a "child" of the 'rightarm' bone. It looks like changing the position of the arm also changes the position of the right item, messing up the positioning of the attachable items.

              "animation.player.first_person.empty_hand": {
                  "loop": true,
                  "bones": {
                      "rightarm": {
                          "position": [ 13.5, -10.0, 12.0 ],
                          "rotation": [ "95.0 + variable.is_using_vr * 7.5", "-45.0 + variable.is_using_vr * 7.5", "115.0 + variable.is_using_vr * -2.5" ]
                      },
                      "rightitem": {
                          "position": [ 0.0, "q.get_default_bone_pivot('rightarm',1) - q.get_default_bone_pivot('rightitem',1) - 7.0", "-q.get_default_bone_pivot('rightitem',2)" ]
                      },
                      "leftitem": {
                          "position": [ 0.0, "q.get_default_bone_pivot('leftarm',1) - q.get_default_bone_pivot('leftitem',1) - 7.0", "-q.get_default_bone_pivot('leftitem',2)" ] 

            P3drin_Abover Pedro Barbosa Bruno
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              Created:
              Updated:
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