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  1. Minecraft (Bedrock codebase)
  2. MCPE-164271

Texture Bleeding when UV map shares a border

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    • Icon: Bug Bug
    • Resolution: Incomplete
    • None
    • 1.19.41
    • None
    • Unconfirmed
    • Windows

      UV mapping graphical issue that results in texture bleeding between UV maps and layered textures when "zombie_villager_v2_masked" and "entity_alphatest" are used. I have created some assets including model, render controllers, textures, client entity.

       

      Steps to reproduce:

      1. Load up custom model with materials "zombie_villager_v2_masked" and "entity_alphatest"

      Observation:

      Texture bleeding, as shown below:

       

      Expected result:

      Model shows one flat colour all around the cube.

      assets.zip

            Jordanparki7 jordanparki7
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              Created:
              Updated:
              Resolved: