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Bug
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Resolution: Incomplete
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None
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1.19.41
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None
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Unconfirmed
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Windows
UV mapping graphical issue that results in texture bleeding between UV maps and layered textures when "zombie_villager_v2_masked" and "entity_alphatest" are used. I have created some assets including model, render controllers, textures, client entity.
Steps to reproduce:
- Load up custom model with materials "zombie_villager_v2_masked" and "entity_alphatest"
Observation:
Texture bleeding, as shown below:
Expected result:
Model shows one flat colour all around the cube.