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  1. Minecraft (Bedrock codebase)
  2. MCPE-164302

Minecraft map SHADOW transparency / RTX related

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.19.41
    • None
    • Unconfirmed
    • Windows

      Playing MC Bedrock (PC), running Kellys RTX, if you hold a map in your offhand and one in the other, the fog (on the map in your off-hand) becomes see-through. [as circled on \{*}MC.png\{*}]

      Happens 100% of the time. No matter of day, night etc. 

      Only occurs when running RTX.

       

      Plus: having a strong light source, like a torch behind it, different maps suddenly look alike!

      It's like the right map PHASES over the left one. Turning away, with the torch in your back, the map will look normal again. Compare pictures  

      1.png= maps look alike, despite being different.

      2.png= i turn for the light to hit me from behind, the left map 'defuses'

      3.png+4.png= the maps look different again. 

      Holding just 1 map in either hand: perfectly fine.

      No jitter, fog issues, or overlapping. 

      -------------------------

      I also noticed maps 'jittering' when placed in an item frame.

      It looks just like when those maps begin to overlap, trying to break through one another. Sadly this is impossible to screenshot and would need to be .gif'ed.

      -------------------------

      My card is a 3060 ti.

       

      ps. clouds (apparently) occasionally bug out lightning it seems, forming 20x20 patches of darkness on water or other surfaces. [added screenshot from someone else who has the same issue. \{*}Image.png\{*}]

      Changing any light source nearby will reset this and it looks normal again. Turning off clouds lead to the "no day/night" bug patched a week ago.

      I mention this because the glitching of light looks similar to the overlapping of the maps.

      Possibly an overlapping of the clouds shadow? Shadow layering in general? 

       

       

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              Created:
              Updated:
              Resolved: