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Bug
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Resolution: Unresolved
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None
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1.20.30.20 Preview, (34)
1.20.20.23 Preview, 1.20.20.21 Preview, 1.20.20.20 Preview, 1.20.10.21 Preview, 1.20.10.20 Preview, 1.19.80.23 Preview, 1.19.80.22 Preview, 1.19.80.21 Preview, 1.19.80.20 Preview, 1.19.70.26 Preview, 1.19.70.24/25 Preview, 1.19.63, 1.19.70, 1.19.71, 1.19.72, 1.20.0.22 Preview, 1.20.0.21 Preview, 1.19.73, 1.19.80, 1.20.0.24 Preview, 1.20.0.23 Preview, 1.19.81 Hotfix, 1.19.83 Hotfix, 1.20.0, 1.20.10, 1.20.12 Hotfix, 1.20.13 Hotfix, 1.20.30.25 Preview, 1.20.30.24 Preview, 1.20.15 Hotfix, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix, 1.21.20 -
None
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Confirmed
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Multiple
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988144
Summary:
Skeleton and strays don't shoot arrow underwater,when they holding a bow.
Steps to Reproduce:
Step 1)Spawn a skeleton or stray underwater
Step 2)Be in survival,then swim underwater.
Observed Results:
Skeleton and strays attack using it both hand underwater,even when they hold a bow on it hand.
Expected Results:
Skeleton and strays should be able to shoot out arrow underwater,when they have a bow on it hand.
Notes:
This is a parity issue because in Java Edition skeleton and strays are able to shoot out arrow when they in water or underwater.
- is duplicated by
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MCPE-173049 There is a bug for your skeleton
- Resolved
- relates to
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MCPE-38762 Skeletons only use melee attacks underwater
- Resolved
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MC-132147 Skeletons, strays, wither skeletons, pillagers, illusioners and piglins use bows underwater
- Resolved
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MCPE-178884 Bogged can inflict slowness by melee attacking
- Resolved
[MCPE-167689] Skeleton and strays does not shoot arrow underwater
All comments
i think this is working as intended, this is a change from the update aquatic that didn't carry over to java edition, before the update aquatic they used to behave just like java. the 1.5.0 beta on the changelog site mentions this change.