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  1. Minecraft (Bedrock codebase)
  2. MCPE-167689

Skeleton and strays does not shoot arrow underwater

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.30.20 Preview, (34)
      1.20.20.23 Preview, 1.20.20.21 Preview, 1.20.20.20 Preview, 1.20.10.21 Preview, 1.20.10.20 Preview, 1.19.80.23 Preview, 1.19.80.22 Preview, 1.19.80.21 Preview, 1.19.80.20 Preview, 1.19.70.26 Preview, 1.19.70.24/25 Preview, 1.19.63, 1.19.70, 1.19.71, 1.19.72, 1.20.0.22 Preview, 1.20.0.21 Preview, 1.19.73, 1.19.80, 1.20.0.24 Preview, 1.20.0.23 Preview, 1.19.81 Hotfix, 1.19.83 Hotfix, 1.20.0, 1.20.10, 1.20.12 Hotfix, 1.20.13 Hotfix, 1.20.30.25 Preview, 1.20.30.24 Preview, 1.20.15 Hotfix, 1.21.30.22 Preview, 1.21.30.21 Preview, 1.21.2 Hotfix, 1.21.20
    • None
    • Confirmed
    • Multiple
    • 988144

      Summary:
      Skeleton and strays don't shoot arrow underwater,when they holding a bow.

      Steps to Reproduce:
      Step 1)Spawn a skeleton or stray underwater
      Step 2)Be in survival,then swim underwater.

      Observed Results:
      Skeleton and strays attack using it both hand underwater,even when they hold a bow on it hand.

      Expected Results:
      Skeleton and strays should be able to shoot out arrow underwater,when they have a bow on it hand.

      Notes:
      This is a parity issue because in Java Edition skeleton and strays are able to shoot out arrow when they in water or underwater.

          [MCPE-167689] Skeleton and strays does not shoot arrow underwater

          Pinned comments

          [Mod] GoldenHelmet added a comment - - edited

          Skeletons and strays switching to mele attacks underwater is a feature that was added in Update Aquatic. See https://feedback.minecraft.net/hc/en-us/articles/360004165031-Minecraft-Beta-1-5-0-0-Xbox-One-Windows-10-Android-

          • Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water

          The intention here was confirmed in MCPE-38762.

          [Mod] GoldenHelmet added a comment - - edited Skeletons and strays switching to mele attacks underwater is a feature that was added in Update Aquatic. See https://feedback.minecraft.net/hc/en-us/articles/360004165031-Minecraft-Beta-1-5-0-0-Xbox-One-Windows-10-Android- Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water The intention here was confirmed in MCPE-38762 .

          All comments

          User2514163 added a comment -

          i think this is working as intended, this is a change from the update aquatic that didn't carry over to java edition, before the update aquatic they used to behave just like java. the 1.5.0 beta on the changelog site mentions this change.

          User2514163 added a comment - i think this is working as intended, this is a change from the update aquatic that didn't carry over to java edition, before the update aquatic they used to behave just like java. the 1.5.0 beta on the changelog site mentions this change.

          if mojang fixes this they should make it so java skeletons work the same as bedrock skeletons

          CastMinerooo added a comment - if mojang fixes this they should make it so java skeletons work the same as bedrock skeletons

          This issue does not meet the vanilla-parity criteria so I removed the label.

          [Mod] GoldenHelmet added a comment - This issue does not meet the vanilla-parity criteria so I removed the label.

          Like Picomos said, it's indeed a parity issue but this one would be fixed better if Java edition simply would have the same feature (which never existed there)

          ComradeBlue1337 added a comment - Like Picomos said, it's indeed a parity issue but this one would be fixed better if Java edition simply would have the same feature (which never existed there)

          StarJourney added a comment -

          But in java edition the skeleton and stray do shoot arrow underwater.So this is a parity issue.

          StarJourney added a comment - But in java edition the skeleton and stray do shoot arrow underwater.So this is a parity issue.

          [Mod] GoldenHelmet added a comment - - edited

          Skeletons and strays switching to mele attacks underwater is a feature that was added in Update Aquatic. See https://feedback.minecraft.net/hc/en-us/articles/360004165031-Minecraft-Beta-1-5-0-0-Xbox-One-Windows-10-Android-

          • Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water

          The intention here was confirmed in MCPE-38762.

          [Mod] GoldenHelmet added a comment - - edited Skeletons and strays switching to mele attacks underwater is a feature that was added in Update Aquatic. See https://feedback.minecraft.net/hc/en-us/articles/360004165031-Minecraft-Beta-1-5-0-0-Xbox-One-Windows-10-Android- Skeletons and Strays will switch from ranged to melee attacks while underwater and switch back when out of water The intention here was confirmed in MCPE-38762 .

          StarJourney added a comment -

          Ok

          StarJourney added a comment - Ok

          The reason why this looks like this is because unlike Java Edition, underwater skeletons do not attempt to attack using bows in Bedrock Edition, and instead try to engage in melee combat. Perhaps the ticket should be about that disparity instead?

          [MCQA] Bartłomiej Słodkowski added a comment - The reason why this looks like this is because unlike Java Edition, underwater skeletons do not attempt to attack using bows in Bedrock Edition, and instead try to engage in melee combat. Perhaps the ticket should be about that disparity instead?

            Picomos plays StarJourney
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            7 Start watching this issue

              Created:
              Updated:
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