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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.19.73
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    • Unconfirmed
    • Multiple

      so apparently I'm having a bit of a problem with projectiles, basically I have a definition event that's supposed to trigger when the projectile hits something, this worked fine in 1.19.20 format,
      But when I tried it in 1.19.50 format it doesn't seem to trigger the event anymore, unless I remove the component "remove_on_hit" in which if I do it'll go through walls and look weird.

            UltraDragon9990 UltraDragon999
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              Updated:
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