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Bug
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Resolution: Incomplete
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None
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1.19.83 Hotfix
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None
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Unconfirmed
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Windows
Duplicate of MCPE-114616
I’m not sure whether it’s best to try to reopen an existing ticket or open a new one.
Experiencing an issue in the over world with named mobs counting towards the mob cap. I had a general mob farm under my base that the rates tanked on as soon as I started keeping named hostile mobs nearby. When I first built the farm it had a near constant stream of mobs flowing in. After I built an exhibit of named hostile mobs about 20-30 blocks away, assuming the name tagged mobs wouldn’t affect the rates, that dropped to only a couple of mobs per minute tops regardless of weather, time of day, or how well lit up the surrounding area was.
I first noticed a drop after adding a couple of named creepers. My gunpowder rates from the farm dropped by over half. Later adding a few zombies, a witch, and a spider rendered the farm effectively useless. All mobs in the exhibit are individually name tagged. None were pulled from the farm, but were gathered from other areas. All were named before being brought to within proximity to the farm.