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  1. Minecraft (Bedrock codebase)
  2. MCPE-173903

Deferred Technical Preview renders incorrectly in VR

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    • Confirmed
    • Windows
    • 1097496

      Unlike Ray Tracing, the new Deferred Lighting Pipeline can be enabled while in VR. However, it doesn't correctly switch to the Deferred graphics mode.

      Steps to Reproduce:

      1. Create a world with the "Render Dragon Features for Creators" experiment
      2. Equip a PBR or raytraced resource pack
      3. Open the world in VR
      4. Enable the "Deferred Technical Preview" graphics mode

      Observed Results:

      The game continues to use the normal lighting. Water becomes invisible and blocks are unaffected by light level, making them fully visible at night.

      Expected Results:

      The game should switch to the Deferred graphics mode and have shadows, like it does when not in VR.

      Screenshots/Videos:

      Enabling Deferred.mp4
      Deferred vs Fancy.mp4

      Notes:

      Toggling between Deferred and Fancy decreases the resolution of the preview window, but the resolution displayed in the headset remains the same.

            HavingFunTimes Liam
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              Created:
              Updated:
              CHK: