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Bug
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Resolution: Unresolved
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None
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1.20.30.20 Preview
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Confirmed
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Windows
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1097496
Unlike Ray Tracing, the new Deferred Lighting Pipeline can be enabled while in VR. However, it doesn't correctly switch to the Deferred graphics mode.
Steps to Reproduce:
- Create a world with the "Render Dragon Features for Creators" experiment
- Equip a PBR or raytraced resource pack
- Open the world in VR
- Enable the "Deferred Technical Preview" graphics mode
Observed Results:
The game continues to use the normal lighting. Water becomes invisible and blocks are unaffected by light level, making them fully visible at night.
Expected Results:
The game should switch to the Deferred graphics mode and have shadows, like it does when not in VR.
Screenshots/Videos:
Enabling Deferred.mp4
Deferred vs Fancy.mp4
Notes:
Toggling between Deferred and Fancy decreases the resolution of the preview window, but the resolution displayed in the headset remains the same.