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Bug
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Resolution: Cannot Reproduce
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0.15.10, 0.16.0, 0.16.2, 1.0.0.1, 1.0.3, 1.0.4.0, 1.0.4.1, 1.0.4.11, 1.0.5.13, 1.0.6.0, 1.0.5.54, 1.1.0.0, 1.0.6.52, 1.1.0.4, 1.0.7.0, 1.1.0.9, 1.1.3.52, 1.1.4.51
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Confirmed
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Windows
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52615
From MCPE-19086:
The extended state of pistons is not saved in the file, instead their state is recovered on the chunk load by ticking them with some delay.
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In the screenshot shown above, the sticky piston is permanently powered and thus should never retract. But if you reload the world the piston momentarily retracts and triggers the dispenser containing a water bucket.
Original description:
When loading the world extended pistons that aren't in the same chunks has the player will retract for a second. It seems to effect 3 to 4 chunks away from the player.
- is duplicated by
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MCPE-19086 Pistons forget their extended state on world reload
- Resolved
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MCPE-19398 Pistons change statement when launch a map/world
- Resolved
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MCPE-19647 Crops break while moving away
- Resolved
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MCPE-19649 Pistons reactivating
- Resolved
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MCPE-20376 Pistons are "de-activated" on join/restart, breaking ladders/signs/etc..
- Resolved
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MCPE-21196 Saving/Loading the world causes bug with pistons
- Resolved
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MCPE-21882 Piston Keeps Turning Off Each Time I Reenter A World
- Resolved
- relates to
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MCPE-13608 Redstone components update when world is reloaded
- Resolved
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MCPE-19138 Pistons stuck- sometimes don't overwrite the Piston Extension with Air
- Resolved
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MCPE-21761 redsone torches do not prevent/lock hoppers from taking items.
- Resolved