Uploaded image for project: 'Minecraft (Bedrock codebase)'
  1. Minecraft (Bedrock codebase)
  2. MCPE-175604

command block in tickingarea may be scheduled earlier by mistake

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.20.31 Hotfix, 1.20.32 Hotfix, 1.20.60, 1.21.21 Hotfix
    • None
    • Unconfirmed
    • Multiple

      I found this issue in creative mode.

      I built a structure with command blocks like this

      It shows that when I have more than 3 slime balls, it will give me a tnt and remove three slime balls, otherwise it will show me the failed message.

      Normally it should work like this:

      But when I set a tickingarea (I used the sculk to mark it)

      It worked like this:

      So, the priority of blocks in tickingarea may higher than redstone transference. But it shouldn't like this, and I consider it as a bug.

            mingwangdada mingwangdada
            Votes:
            1 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated: