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  1. Minecraft (Bedrock codebase)
  2. MCPE-179287

Skeleton not honoring seat rotation

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.20.62 Hotfix
    • None
    • Unconfirmed
    • Windows

      I created an inanimate entity other entities may ride in my add-on, Phantom Frames. Skeleton riders do not honor the rotation value of the ridable entity and always face south.

      I have tested all mobs and ONLY the skeletons will not face properly. Also mobs using a skeleton runtime will also only face south.

      I can send images if this is unclear. I have not tested minecrafts rideable entities for the skeleton disparity, such as boats, minecarts, saddled pigs, horses, donkeys, mules, camels, etc... as it's beyond the scope of my project.

      I just felt with the new ride rotation specs in the API, you should be aware.

        1. congaline.png
          congaline.png
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        2. skeleton.png
          skeleton.png
          377 kB

            seeit360 Test Pattern
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