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  1. Minecraft (Bedrock codebase)
  2. MCPE-182387

Unable to Modify Starting Radius in Custom Third Person Boom Camera

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.10.22 Preview
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    • Unconfirmed
    • Multiple

      In the latest Minecraft Bedrock update 1.21.10.22, new camera features were added, including the ability to set the starting radius and rotation for the follow_orbit and 3rd person boom camera presets. However, when attempting to modify the starting_radius value for a custom camera in a resource pack, the changes do not take effect in the game. Despite adding a new camera entity in both the behavior pack and the resource pack with the same identifier, the camera's distance from the player does not reflect the updated starting_radius value.

       

      Steps to Reproduce:

      -1 Install the provided addon containing the custom camera entity.

      -2 Apply the resource pack and behavior pack from the addon to a Minecraft world.

      -3 Enable the "Creator Cameras" and "New Third Person Presets" experimental features in the world settings.

      -4 Enter the world and execute the following command in the chat to set the custom camera:

      /camera @s set mc:camera_test

      -5 Observe the camera's behavior and note its distance from the player.

      -6 Modify the starting_radius value in the resource pack's camera entity file at the following location:

       

      "minecraft:camera_third_person_boom":

      {   "starting_radius": 10.0,   "starting_rot": [ 45.0, 45.0 ],   "rotation_space": "local" }

      -7 Change the starting_radius value to a different value, such as 3.0.

      -8 Reapply the modified resource pack and re-enter the world.

      -9 Execute the same camera command again:

      /camera @s set mc:camera_test

      -10 Observe the camera's behavior and note any changes in distance from the player.

       

      Expected Result:

      The camera should move closer to the player, reflecting the updated starting_radius value specified in the resource pack's camera entity file.

       

      Observed Result:

      The camera's distance from the player remains unchanged, indicating that the starting_radius value is not being applied correctly.

       

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              Created:
              Updated: