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Bug
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Resolution: Duplicate
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None
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1.21.2 Hotfix
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None
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Unconfirmed
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Android
What is the problem? Now IT IS IMPOSSIBLE TO COMPARE THE SCORES OF SEVERAL ENTITIES . ABSOLUTELY ALL ACTIONS IN execute if score should be directed only to one entity and the execution of the command should be only for this entity. It makes it impossible to create a huge number of mechanisms and it has suspended the work of many projects
I played on version 1.19.20.80 - there were no problems. I switched to 1.20.51 and starting from this version there was a problem with execution.
When I use execute if score I get an error that this setting allows more than one entity - by default, only one is allowed one entity. For example,
execute if score @e [tag=some] Money = @s Money run title @a title some
=(x)this setting allows more than one entity - by default, only one entity is allowed
this command does not work, it gives the error that I wrote above. This also happens if you compare the table of one entity but display the caption of another, for example
execute if score @s Money = @s Money2 run kill @e[type=npc]
=this setting allows more than one entity - by default, only one entity is allowed
But! If you write @a not @e, command is completed
For example:
execute if score @s Money = @s Money2 run title @a title Hello
=Hello
Also this command does not work with "matches", for example :
execute if score @s Money matches 1..10 run kill @e[r=4]
=this setting allows more than one entity - by default, only one entity is allowed
But it will do if I will use @a or @s
execute if score @s Money matches 1..10 run title @a(@s) title Hello
=Hello
meaning somehow now all commands are executed if the evaluation should be directed at one entity, this hurts many ideas.this error needs to be corrected urgently. This slows down all projects, many maps have stopped working, a lot of players use score comparisons, most projects are suspended due to syntax failure.
- duplicates
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MCPE-169057 Execute if score comparisons fail to run with multiple selectors
- Resolved