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Bug
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Resolution: Unresolved
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None
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1.21.21 Hotfix, 1.21.30, 1.21.51 Hotfix
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None
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Community Consensus
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Multiple
When using polys: "tri_mesh" or having an array size of 3 it will continue to render as a quad rather than a triangle using the next vertex possible and if only a single triangle is present it won't render at all.
Below I attached a intended result in block bench an in game image and the geo used to render it in. To make it more see able I put the further point first in the array making it a square
Edit: Add The full pack from with a texture and geometry change
https://mcpedl.com/poly-mesh-models-in-minecraft-bedrock-example-addon/