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Bug
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Resolution: Duplicate
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None
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1.21.30
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None
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Unconfirmed
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Windows
On my new Surface Pro 11, I have to run the x86-64 version of the game, because there's no arm64 version. That would be tolerable if the game at least worked under emulation, but it doesn't.
If I try to start a single-player world, almost every time I try, it sits there loading for what feels like 5 or 10 minutes, then gives up and tells me that it couldn't connect to the world, and I need to check my internet connection. Remember, this is for a single-player world... even though it internally runs a server, that traffic should be over loopback, so why would my internet connection matter?

If I try to connect to my own dedicated server running on an x86-64 machine, I immediately get "Disconnected from Server"

I attached a pcap of all the traffic sent to and from the MAC address of the dedicated server.
Even some of the the public servers don't work, either...
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Please don't just tell me to make a feature request... the officially sanctioned way of playing the game, which is by clicking "install" in the store, is giving me a version of the game that's just outright broken, regardless of the implementation detail of what instruction set it's built for.
In fact, even my x86-64 machine has been having similar trouble loading singleplayer worlds lately!
- duplicates
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MCPE-179613 Cannot join realms, multiplayer worlds, or singleplayer worlds when using certain skins
- Reopened