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  1. Minecraft (Bedrock codebase)
  2. MCPE-186875

Mobs experience client-server desync when teleported long distances at the same time as the player

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    • Icon: Bug Bug
    • Resolution: Awaiting Response
    • None
    • 1.21.30
    • None
    • Unconfirmed
    • Windows

      If a player and a nearby mob perform a long-distance teleport using the teleport command at the same time, the mob will go crazy. Specifically, the situation is as follows. 

      • Mobs can move, but they become invisible and sound does not play properly.
      • Unlike the "effect : invisibility", the armor equipped by mobs also disappears.
      • We can deal damage with a bow and arrow, but the player's melee attacks won't hit the mob.
      • It will be knocked back by bows and arrows, but will not burn by "Enchant : Flame".

      And other conditions. 

      • It occurred at a distance of about 300 squares or more.
      • Confirmed on Windows version and iOS version.
         
      • This did not occur in versions prior to 1.21.30.

      *In the attached video, particles are emitted to all entities as landmarks.

            Kohaku8389 Kohaku8389
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              Created:
              Updated:
              Resolved: