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Bug
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Resolution: Invalid
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None
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1.21.50
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None
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Unconfirmed
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Multiple
when having 0 tick setups the either doesn't power, powers like a normal piston, or randomly powers but like a normal piston.
Expected result:
piston activates and deactivates in the same tick
(if its a sticky piston it would drop the block as-well)
What happens:
doesn`t power, powers like a normal setup, or randomly powers but like a normal setup
the picture below is an example of a randomly powering setup (this is vanilla just with resource packs)