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Bug
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Resolution: Invalid
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None
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1.21.50
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None
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Unconfirmed
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Multiple
Writing in to report a long-going issue on featured servers, specifically the Hive, where custom sounds seem to sometimes randomly cut-out across different gamemodes. It started after 1.20.0, and has been most noticeable for me on their Murder Mystery gamemode. The issue isn’t insanely consistent but is definitely noticeable after an hour or two of gameplay, and is completely randomized in when it happens. I’ve had it happen within 10 minutes of gameplay sometimes, and within an hour of gameplay other times. The timing is completely random. It was being tracked in a large thread on their public forums for around a year before being marked closed as their community manager determined it to be a bug with the Minecraft client itself “likely related to memory”.
This issue is present across all platform and happens with all sorts of custom sounds. On murder mystery specifically, it happens with sounds like roles being assigned to you (sheriff, murder, innocent), the countdown timer 3 seconds before roles are assigned to everyone/the match starts, shooting the bow (even if you aren’t shooting a player), and murders killing you. It’s the most common with the Game Over screen. It also seems to happen in wave reactions. For example, if the coin pickup sound doesn’t play when you pickup a coin, there’s an extremely high chance that once that match ends you also won’t hear the Game Over screen sound play, or possibly a vending machine sound won’t play as you click on it in that exact same match that the coin pickup sound didn’t play for you. It seems to be a chain reaction type thing and several sounds in a row end up not playing. The issue is NOT exclusive to their murder mystery mode, and I have additionally experienced it on their bedwars, hide & seek, and skywars modes. With player hit sounds specifically occasionally cutting out on bedwars and skywars.
To reproduce this issue:
1. Log into the Hive and play their Murder Mystery gamemode
2. Vote “castle town”, “office”, and “toy house” when you can, as these are the maps I’ve noticed the issue is most prevalent on.
3. Play for at least an hour or two
Observed Results: You will notice a certain custom sound will cut-out/not play, and then other custom sounds begin to cut-out/not play afterwards
Expected Results: All sounds should be playing at all times
Different videos of the bug: