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Bug
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Resolution: Invalid
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None
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1.21.60.28 Preview, 1.21.70.20 Preview, 1.21.51 Hotfix
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None
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Unconfirmed
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Multiple
The raids in minecraft bedrock edition aren't similar to Java, considering these differences:
- The bells ring faster in java while bedrock doesn't
- The villagers doesn't sweat in fear in bedrock, while it's present in Java.
- Trading during a raid isn't possible (instead the villager waves his head, to refuse the player's trade request) in java while bedrock does.
- When the raid ends, and when the villagers celebrate, they don't make the mob.villager.yes sound.
- The enemies in the raid are spawned away from the village, offering a difficult fight and higher chances of a defeat, whereas they spawn much closer in Java Edition
- A higher (increses enemy/illager spawn) number of enemies are spawned than in bedrock (in different game difficulties), making the fight way more easier to beat and cause frustration (between bedrock and java differences)
- When a ominous banner is place close to a pillager, the bad omen effect wasn't given to the player or the raid doesn't immediately begin(but present in java).
Considering these major flaws, we may need a urgent fix to this issue and add this as a parity fix as soon as possible