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  1. Minecraft (Bedrock codebase)
  2. MCPE-190351

Raid attack event doesn't match with Java Edition

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.21.60.28 Preview, 1.21.70.20 Preview, 1.21.51 Hotfix
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    • Unconfirmed
    • Multiple

      The raids in minecraft bedrock edition aren't similar to Java, considering these differences:

      1. The bells ring faster in java while bedrock doesn't
      2. The villagers doesn't sweat in fear in bedrock, while it's present in Java.
      3. Trading during a raid isn't possible (instead the villager waves his head, to refuse the player's trade request) in java while bedrock does.
      4. When the raid ends, and when the villagers celebrate, they don't make the mob.villager.yes sound.
      5. The enemies in the raid are spawned away from the village, offering a difficult fight and higher chances of a defeat, whereas they spawn much closer in Java Edition
      6. A higher (increses enemy/illager spawn) number of enemies are spawned than in bedrock (in different game difficulties), making the fight way more easier to beat and cause frustration (between bedrock and java differences)
      7. When a ominous banner is place close to a pillager, the bad omen effect wasn't given to the player or the raid doesn't immediately begin(but present in java).

      Considering these major flaws, we may need a urgent fix to this issue and add this as a parity fix as soon as possible

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