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  1. Minecraft (Bedrock codebase)
  2. MCPE-190473

Kelp animations are not aligned correctly for double-sided model, causing "double stem" effect

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.21.70.22 Preview
    • Unconfirmed
    • Multiple

      The kelp top animations are not configured properly for the new double-sided model. This causes the stem to appear twice at some points in the animation, and disappear entirely at other points.

      The kelp plant is affected similarly, due to the kelp_a/b/c/d system.

      Bedrock Edition

      Java Edition

      To Fix

      Use the same [ 0, 1, ... 18, 19 ] frame array for all kelp animations. With the new double-sided model, there is no reason to offset the animation frames of each face.

      Affected atlas tile animations:

      • kelp_b
      • kelp_c
      • kelp_d
      • kelp_top_bulb

      These atlas tiles should be changed to match the frames array of kelp_a and kelp_top.

      Here are the fixed animation arrays:

      You can test this fix using this sample pack. This sample pack also fixes the frametime and frame blending issues of kelp: kelp_animation_fix.mcpack

      Expected Result

      The kelp top and plant animations are seamless, like Java Edition.

      Observed Result

      Kelp animations are not configured properly for the new double-sided model, causing alignment issues.

        1. fixed_kelp_animations.png
          fixed_kelp_animations.png
          115 kB
        2. kelp_animation_fix.mcpack
          1 kB
        3. kelp_top_bedrock.png
          kelp_top_bedrock.png
          335 kB
        4. kelp_top_java.png
          kelp_top_java.png
          342 kB

            AgentMindStorm2 AgentMindStorm2
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              Created:
              Updated: