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Bug
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Resolution: Unresolved
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None
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1.21.70.22 Preview
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Unconfirmed
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Multiple
Some of the new sound events added in the Drop 1 2025 experiment are not named the same as Java Edition. This creates a parity issue for the /playsound command.
In addition, some sound events are missing entirely.
Here is a full list of sound events from the Spring Drop, from Java Edition vs. Bedrock Edition. The incorrect names are marked with an ❌.
Java Sound Event Name | Bedrock Sound Event Name | Name Matches? |
---|---|---|
block.leaf_litter.break | block.leaf_litter.break | ✅ |
block.leaf_litter.fall | [MISSING] | ❌ |
block.leaf_litter.hit | [MISSING] | ❌ |
block.leaf_litter.place | block.leaf_litter.place | ✅ |
block.leaf_litter.step | block.leaf_litter.step | ✅ |
block.firefly_bush.idle | block.firefly_bush.ambient | ❌ |
block.sand.ambient | block.sand.idle | ❌ |
block.sand.ambient.attached | block.sand.wind | ❌ |
block.deadbush.ambient | block.deadbush.idle | ❌ |
block.cactus_flower.break | block.cactus_flower.break | ✅ |
block.cactus_flower.place | block.cactus_flower.place | ✅ |
Example
This sound event is used for sand wind sounds on both platforms, but is named differently.
Bedrock:
Java:
Expected Result
The sounds from Drop 1 2025 use identical names to Java Edition.
Observed Result
The sounds from Drop 1 2025 differ in name from Java Edition, and some sounds are missing entirely.
Notes
This issue relates to MCPE-190497.