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  1. Minecraft (Bedrock codebase)
  2. MCPE-22113

Sneak/unsneak cancelling from server issue

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.1.0.9
    • None
    • Unconfirmed
    • Phone - Android - LG Other (Specify in description)
    • 70905

      I'm a developer of a custom server software which has a plugin API allowing plugins to control various things such as sneaking.

      Previously, when a player started sneaking, resending their entity metadata without the sneak-flag set would cause the client to unsneak. OK so far.

      As of 1.1.0.9 (possible also 1.0.x, the reporter didn't say and I didn't test on 1.0), the client unsneaks for a split-second, and then resends the sneak action to the server. Plugins which cancel the sneak event then end up with a client-server feedback loop.

      I distinctly remember this worked just fine ~0.16.x, I'm not sure exactly when it became an issue. A demo video is attached. "cancel sneak!" message is sent to the client when the plugin cancels the sneak-event and resends the entity metadata without the sneak flag.

      To clarify: Resending the entity metadata without the sneak flag when the player is sneaking ought to turn off sneaking client-side. Instead the client starts sneaking again and resends the start-sneak action.

      References:

            od1g1man [MCPE Helper] Dylan K. Taylor
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              Created:
              Updated:
              Resolved: