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  1. Minecraft (Bedrock codebase)
  2. MCPE-23344

for behavior packs, subcomponent catchFire within impact_damage ignored

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    • Icon: Bug Bug
    • Resolution: Cannot Reproduce
    • None
    • 1.1.3.52
    • None
    • Confirmed
    • Windows

      For the vanilla behavior pack, fireball and small_fireball have ' "catchFire": true ' within their behavior files for onHit { impact_damage { sections, setting this to false changes nothing. Additionally, if you try to add these to other projectiles like snowball or ender_pearl, they will not catch fire. Since im seeing a lot of random preference of snake case and camel case, i also tried "catch_fire", but it did not fix it.

            corosus Kevin Gagnon
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