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  1. Minecraft (Bedrock codebase)
  2. MCPE-23686

TNT not igniting and oversized

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.60.25 Preview, 1.19.30.21 Preview, 1.17.20.22 Beta, 1.17.10, 1.16.220, 1.16.0.58 Beta, 1.4.4.0, 1.1.4.51, 1.2.11.4, 1.4.3.0, 1.6.0.1, 1.4.2.0, 1.11.4, 1.14.0, 1.14.30 Hotfix, 1.14.60 Hotfix, 1.16.1, 1.16.40 Hotfix, 1.16.100.59 Beta, 1.16.201 Hotfix, 1.16.210, 1.16.221 Hotfix, 1.17.0, 1.17.34, 1.17.41 Hotfix, 1.18.12 Hotfix, 1.19.10, 1.19.20, 1.19.51, 1.19.73, 1.20.32 Hotfix, 1.21.22 Hotfix, 1.21.51 Hotfix
    • None
    • Creative
    • Confirmed
    • Multiple
    • 125710

      I noticed that when TNT is triggered in high amounts and then covered in water just before exploding, it remain frozen and does nothing but remain a useless, white, oversized block. As compared to a normal TNT block.

      To reproduce try:
      1. Open a flat World
      2. Use the command /fill 1 5 1 100 200 1 tnt
      3. Then /tp @p -2 5 -2
      4. Then light the TNT wall using flint and steel
      5. Wait a few minutes and a some explode
      6. Then do /fill -2 4 -2 102 202 2 water
      7. Fly about and look for the broken TNT as seen in screenshot

        1. White Cube (No TNT involved).png
          9.75 MB
          FlyingLobster69
        2. minecraft visual errors.png
          6.01 MB
          tyveculis
        3. IMG_1173.PNG
          793 kB
          Matthew
        4. IMG_1172.PNG
          1.16 MB
          Matthew
        5. IMG_1171.PNG
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          Matthew
        6. IMG_1170.PNG
          662 kB
          Matthew
        7. IMG_1166.PNG
          651 kB
          Matthew
        8. image-2023-07-10-11-25-34-017.png
          9.75 MB
          FlyingLobster69
        9. F355458A-E403-4159-8BBD-16E6E3801F89.jpeg
          61 kB
          Evan Fidler

            Electro Byte Matthew
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              Created:
              Updated:
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