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  1. Minecraft (Bedrock codebase)
  2. MCPE-24089

[ADDON] Using send_event crashes in some cases

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    • Icon: Bug Bug
    • Resolution: Invalid
    • None
    • 1.2.0.2
    • None
    • Unconfirmed
    • Windows

      When using send_event, if you omit the sequence or leave it empty, Minecraft hard crashes. If you have "base_delay" and/or "event" it doesn't crash.

      In 1.1 you could omit the sequence and filter to use the particle effect. Presumably not defining a filter and event should save resources?

      I could understand if event was required, but the fact that it works even if you only define base_delay (with no event) doesn't feel like it's working as intended.

      I attached a working and broken skeleton.json for testing.

            neonerz Gerald Bove
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